

Thea Studio offers a multitude of features ranging from our production biased/unbiased/NVIDIA CUDA GPU renderer and a true physically based material system. Using Thea for Fusion plug-in enables projects to be exported into our robust Studio staging tool for rendering enhancements. Complementing the modelling aspect of Fusion and with the introduction of Thea Render v1.5, we are pleased to announce the immediate availability of our bridge plug-in for Autodesk Fusion 360 which enables cloud projects to be exported from Fusion into Thea Render Studio. Thea Render comes with its own standalone application (Studio) with various tools, material editor and advanced staging operations along with integration (plugins) on various popular modeling solutions.įusion 360 represents the continued commitment from Autodesk to evolve CAD/CAM software with dynamic tooling for parametric, solid and free-form design. It is a unique renderer that is able to render using state-of-the-art techniques in biased photorealistic, unbiased and GPU modes. Thea Render is a physically-based global illumination renderer of high quality. However, it's just extremely hard to believe that this could be true, particularly when I consider the many other kinds of rendering that you can do on either CPU or GPU, where GPU pulls away with a 10:1 lead if not more.Product Overview Thea Render Fusion 360 Studio/Plugin Standard Software License This one I have no expertise on and so I can't really say one way or another if it is true, and if it is, this alone would be enough of a reason for using CPU over GPU I guess, despite the validity of any other point.

Being lots faster on the easy scenes is not really important to us. And the biggest, most expensive scenes are the ones where GPUs are only marginally faster. It's only very recently that GPU ray tracing could match the best CPU-based ray tracing code, and even though it has surpassed it, it's not by much, not enough to throw out all the old code and start fresh with buggy fragile code for GPUs. Ray tracing is very incoherent (each ray can go a different direction, intersect different objects, shade different materials, access different textures), and so this access pattern degrades GPU performance very severely. GPUs are great at highly coherent work (doing the same things to lots of data at once).

Don't believe the hype, ray tracing with GPUs is not an obvious win over CPU.
